List of Wipeout obstacles
Here is a comprehensive list of obstacles used for the American game show Wipeout.
Format
During an episode, contestants compete through four rounds of competition until a final winner is chosen. The first round features 24 contestants (they were introduced from seasons 1-3, but from season 4 onwards, they were never shown), while only the top four (top three in season 4) will make it to the final round called the Wipeout Zone, where the winner earns the title of Wipeout Champion and a $50,000 grand prize.
The challenges change each week, but always feature offbeat and comical obstacles, such as the "Sucker Punch", "Big Balls" (the show's trademark obstacle), the "Sweeper", the "Dizzy Dummy" or the "Dreadmill", and the "Wipeout Zone". In one of the show's trademarks, the commentators have a humorous running commentary, often mocking and gently insulting the contestants as they compete. The hosts make frequent use of puns.
Jill Wagner offers additional commentary and reactions, and also provides interviews with the contestants filmed before their turn begins. Generally only those who will pass the first round are introduced, and a nickname is assigned that is used throughout the game. However, during the "Wipeout Zone", the show takes an epic and serious turn, with the humor dialed down, and serious background music instead of its lighthearted theme music.
The Qualifier
In the first round of the competition, 24 contestants attempt to qualify for the next round by passing a four/five-part obstacle course as fast as possible. The course consists of four/five distinct obstacles. If the contestant fails to pass a particular obstacle, they must swim or crawl through mud or water to the next obstacle.
Although many of the obstacles vary between episodes, common obstacles have included the "Sucker Punch", a wall covered with mechanical boxing gloves above a mud pit (eliminated on season 4), and the show's trademark obstacle, the "Big Balls", consisting of a set of 4 red balls that a contestant must attempt to bounce across.
SEASON ONE
- Episode One: Topple Towers, Sucker Punch, Big Balls, and Human Cookie Cutter
- Episode Two: Slippery Stairs, Sucker Punch, Big Balls, and Block Swing
- Episode Three: Doughnut Run, Sucker Punch With No Handles, Big Balls, and Pole Vault
- Episode Four: Tumble Tubes, Sucker Punch, Big Balls, and Wall Swing
- Episode Five: Dirty Balls, Sucker Punch With Balls in the Mud, Big Balls, and Ball Swing
- Episode Six: Bouy Run, Sucker Punch, Big Balls, and Fieldgoal Swing
- Episode Seven: (NONE) Wipey Awards
- Episode Eight: Topple Towers, Butt Kicker, Big Balls, and Block Swing
- Episode Nine: Human Pinball Machine, Sucker Punch With No Handles, Big Balls, and Leap of Faith
- Episode Ten: Tumble Tubes, Sucker Punch With Punch Instead of Mud, Big Balls, and Bubble Bath Swing
- Episode Eleven: (NONE) Awards
SUPER BOWL EPISODE
- Heavy Bag Run, Big Balls With Human Motivator, 100 Meter Dash, and Bouncy Football Bridge
SEASON TWO
- Episode One: A Bridge Too Far, Sucker Punch, Big Balls With Hammer Motivator, Hurtles, and Slippery Swingset With Foam on Second Swing
- Episode Two: Planck in the Face, Big Balls With Hammer Motivator, Log Roll With Wrecking Ball, and Fender Bender
- Episode Three: Banana Hammocks, Sucker Punch, Big Balls With Hammer Motivator, Trampoline Hurtles, and Foamy Sidewalk Swingset With Zipline and Curtain
- Episode Four: Sweeper Run, Big Balls With Hammer Motivator, Shish Kabob, and Elevated Fender Benders
- Episode Five: Break Away Plancks, Big Balls With Hammer Motivator, Rolling Stones Log Roll, and Fender Bender
- Episode Six: Rug Pull, Sucker Punch, Big Balls With Hammer Motivator, Hoopy Hurtles, and Icy Swingset
- Episode Seven: Spiked Fenders, Sucker Punch, Big Balls With Hammer Motivator, Trampoline Hurtles, and Zipline Swingset
- Episode Eight: Diving Board Trapeeze, Big Balls With Hammer Motivator, Log Roll Maze, and Elevated Fender Benders
- Episode Nine: Sweeper Trees, Sucker Punch, Big Balls With Hammer Motivator, Hurtles, and Slippery Swingset
- Episode Ten: Break Away Plancks Big Balls With Hammer Motivator, Log Roll, and Fender Bender
- Episode Eleven: Spiked Fenders, Sucker Punch, Big Balls With Hammer Motivator, Trampoline Hurtles, and Trapeeze Swingset
- Episode Twelve: Sweeper Run, Big Balls With Hammer Motivator, Ball Roll, and Fender Bender
- Episode Thirteen: Ballsy Go Round, Sucker Punch, Big Balls With Hammer Motivator, Hurtles, and Swinging Cerial Killer
- Episode Fourteen: Tipsey Towers, Big Balls With Hammer Motivator, Brush Rush, and Fender Bender
- Episode Fifthteen: Foamy Bananah Hammocks, Sucker Punch With Foam in the Mud, Big Balls With Hammer Motivator, Onion Ring Hurtles, and Life Savor Swingset
SEASON 3
- Pilot Episode: Springy Steps, Sucker Punch, Big Balls With Platform Motivator, Trampoline Sweeper, and Love Handles
- Episode One: Fence Flapper, Sucker Punch, Big Balls With Hammer Motivator, Foamy Shakeolator, and Shape Shifter
- Episode Two: Door Knock, Sucker Punch, Bouncy Big Balls With Hammer Motivator, Shakeolator, and Shape Shifter
- Episode Three: White Water Rafting, Sucker Punch, Soccer Balls With Platform Motivator, Trampoline Sweeper, and Fling Set
- Episode Four: Topple Towers (Tower), Sucker Punch, Big Balls With Platform Motivator, Biker Bars, Fling Set With Curtain
- Episode Five: The Blog Launcher, Sucker Punch, Big Balls With Hammer Motivator, Shakeolator With Mini Wrecking Balls, and Trampoline Shape Shifter
- Episode Six: Not Enough Info
- Episode Seven: Dirty Diving Boards, Sucker Punch, Big Balls With Hammer Motivator, Shakeolator With Wrecking Balls, and Slide Shape Shifter
- Episode Eight: Not Enough Info
- Episode Nine: Hoop Run, Sucker Punch, Big Balls With Platform Motivator, Foamy Trampoline Sweeper, and Fling Set With Circle
- Episode Ten-Fifteen: Not Enough Info but obstacles such as Smackwall Sweeper, Diving Board Shape Shifter, Trampoline Sweeper With Blast of Cold Air on them, Trouble U's, Balance Beams, and Pitchfork Tumblers
WINTER WIPEOUT
- Episode One: Nana's House, Big Balls With Treadmill Motivator, Snowplow Sweeper, and Yule Log Jam
- Episode Two: Mogul Maddness, Big Balls With Treadmill Motivator, Snowplow Sweeper, and Yule Log Jam With Beater
- Episode Three: Winter Wonder Planks, Big Balls With Treadmill Motivator, Snowplow Sweeper and Yule Log Jam With Beater
- Episode Four: No Info
- Episode Five: No Info
- Episode Six: No Info
SPRING WIPEOUT
- Episode One: Bed Bugs, Big Balls With Treadmill Motivator, Spring Fling, and Wipeout Kitchen
- Episode Two: Flipsy Daisy, Big Balls With Treadmill Motivator, Spring Fling, and Wipeout Kitchen
- Episode Three: Scarecase, Big Balls With Treadmill Motivator, Diving Board Spring Fling, and Wipeout Kitchen
- Episode Four: Boldover, Big Balls With Treadmill Motivator, Diving Board Spring Fling, and Wipeout Kitchen
- Episode Five: Faulty Bridge, Spring Training, Big Balls With Treadmill Motivator, Zipline Sring Fling, and Wipeout Kitchen
- Episode Six: Faulty Bridge, Twister Mill, Big Balls With Treadmill Motivator, Green Ball Spring Fling, and Wipeout Laundry Mat
- Episode Seven: Love Boat Launch, Big Balls With Treadmill Motivator, Green Ball Spring Fling, and Wipeout Kitchen
SUMMER WIPEOUT
- Episode One: Wipeout Wall, Driver's Ed, Big Balls with Spinning Balls, Jiggalator, and Double Barrel
- Episode Two: Wipeout Car Wash, Driver's Ed, Big Balls with Spinning Balls, Jiggalator, and Double Barrel
- Episode Three: Lawnmowers, Big Balls with Treadmill Motivator, 'Spring Fling' with Turntable, and Chinese Restaurant
- Episode Four: Wipeout Pinball, Big Balls with Treadmill Motivator, Trapeze 'Spring Fling', and Wipeout Restaurant
- Episode Five: Wheel of Misfortune, Driver's Ed, Big Balls with Spinning Balls, Jiggalator, and Double Barrel
- Episode Six:
- Episode Nine: Caterpillar Crossing, Drivers Ed, Big Balls, Jiggalator with Doghouse, and Double Barrel
- Episode Ten: Wipeout Carwash, Driver's Ed, Big Balls, Jiggalator With Sail, and Double Barrel With Frosting
- Episode Eleven: Kindergarden Chaos, Big Balls with Treadmill Motivator, Slide 'Spring Fling', and Wipeout Kitchen
WINTER WIPEOUT DECK THE BALLS CHRISTMAS SPECIAL
- Nutcracker Suite, Candy Canes, Jingle Balls with Santa Motivator (called the "Ho-Ho-Ho-tivator"), Snow Fall, and Santa's Workshop
Round Two
In the second round, the twelve remaining contestants compete in a competitive challenge. These have included;
- The Sweeper : The contestants start in a circle of elevated pedestals in order to dodge the titular Sweeper Arm (a rotating horizontal arm) by jumping over it. Players knocked off their pedestals are eliminated, and the 6 remaining contestants advance to the next round (however the game continues, as the last remaining person wins a bonus prize of $1,000). The speed of the arm is increased as the round progresses, and there may also be an additional handicap (such as wearing potato sacks, or being equipped with dodgeballs) or an attachment or modification to the arm itself (such as a rotating gyroscopic arm, spikes, etc.)
- King of the Mountain A challenge with a similar setup to the Sweeper, but with a sweeping bridge that players must jump onto and cross to reach the circular platform in the center. Players who are knocked into the water have unlimited chances to make it to the "mountain", but the game ends once 6 players make it to the center who then advance to the next round. The number of bridges for the contestants to jump onto varied between episodes, with some episodes having one and some having two.
- Overdrive : Similar to the Double Cross, contestants must enter the obstacle on a green start platform, cross through the middle to a red exit platform on the other side, and then cross one of three final obstacles (the Spinning Little Ball, Banana Hammock, or Unstable Table) to the finish. Four Sweeper arms, two pairs of Windshield Wipers on only one side of the obstacle, and usually foam or water jets seek to impede the contestants' progress. The sweeper arms can only be dodged by jumping over them. If a contestant wipes out or goes under a sweeper arm, he/she will have to start the whole thing over again. As with King of the Mountain, contestants have unlimited attempts to cross the obstacle, but only the first 6 to complete will advance. This rhyme explains the rule: "Enter on green, exit on red, don't let the sweeper bar (or arm) go over your head" (said by John A.); "Jump on green, exit red, don't let the sweeper bar (or arm) go over your head" (said by John H.).
- Double Cross : A rig with 4 rotating platforms (three colored green, one colored red) and 4 Sweeper Arms rotating in the opposite direction. Contestants must make their way to the center of the obstacle via one of the three green arms, exit on the red arm, and then cross the Unstable Table (a platform that tilts periodically) in order to cross to the finish line. The center hub may also spray water to make the platforms more slippery or to distract contestants lurking at the center. If you wipe out, you'll have to start the whole thing over again. If you go under a sweeper arm, you're okay. As with King of the Mountain, contestants have unlimited attempts to cross the obstacle, but only the first 6 to complete will advance.
- The Ski Lift (Winter Wipeout): Twelve contestants start out on elevated platforms ten feet above the icy water. As this giant ski lift moves in a circular motion, they have to hang onto the handlebars as long as they can, lifting themselves over the frozen sweeper arms to avoid being knocked into the water. The sweeper arm will rise higher and higher as they go around. The last six contestants advance to the next round, but there are five more to wipe out, and the last one left will win $1,000.
- Scare-ousel (Love Machine on Summer Episode 16), (Spring Wipeout and some Summer Wipeout Episodes): A carnival-themed carousel that has two stages contestants have to transverse: a red track and a yellow track. They will start on the red track, grab a red "dangler", travel over three hurdles to the red spot platform. If they wipeout, they have to start back at the beginning. Once they land on the red spot, they can hitch a ride on the yellow dangler to the finish platform. But if they wipe out here, they can remain on the yellow track to try again, while avoiding the sweeper arms in their way. In episode 5 of Spring Wipeout (The Most Dramatic Rose Ceremony Ever), three blue danglers were added for increased difficulty.
- Total Carnage, (Summer Wipeout): Twelve contestants start out on a pedestal 10 feet (3.0 m) above the water. They have to make it over to the finish platform while navigating over the rotating crankshaft and between the spinning hoops without ducking.
- The Illusionator, "(Summer Wipeout)": Twelve contestants start out on ten foot high pedestals above water. Three large spinning rings, lined up vertically, approach each contestant, they have to make their way through the rings (or ring) to stay on their platform, but if you hold on to a ring and go to another platform, you have to make your way back to the other platform, or else you "VaNiSH, winner receives 1000$.
- Pain in the Ice, (winter wipeout season 2) Twelve contestants drop through a "ice" hole onto a sweeper with fish on top. Then they move to the lumber tumbler, A vertical spinning platform. Then they go to Frosty Foot Bridge, Then they belly slide down the snow shoot onto the finish platform. Out of the twelve six will advance.
SEASON ONE
- Sweeper (Normal)
- Sack Sweeper- The contestants wore sacks and had to still jump over the sweeper, akin to a sack race.
- Toothbrush- About six foam pool toys were added to the end of the sweeper, designed to confuse the contestants. (During this, Henson referred to them as the "SPIKES OF DOOM" only to be shut down by Anderson each time)
- Sweeper Dodgeball-Contestants were each given two dodgeballs and were meant to throw them at the other contestants while recovering or jumping over the sweeper. A similar concept was re-used in Wipeout Australia, however the contestants were armed with more than two.
- The Hoop- A large ring was added at the end of the sweeper, which contestants had to jump through.
- Crowbar- Multiple fake crows were added at the end of the sweeper, with smoke trailing behind them. During this round, one of the crows was knocked off.
- Crusher- Two sweeper bars, one high up and one down low, came together closer and closer until the contestants had to jump very high and still get through the sweepers
- Blue Sweeper-For the pilot episode, the Sweeper was modified slightly. The bar was recoloured to blue, would randomly change speeds and and there was no $1000 bonus added to the end.
- Triple Threat-This consisted of the Crusher from earlier on, along with a random burst of smoke and a mini foam ball.
WIPEOUT BOWL I: Cheerleaders vs. Couch Potatoes
- King of the Mountain- Normal king of the hill but contestants had to carry a small football with them the entire time
SEASON TWO
- Gyro Sweeper- A normal sweeper, but after the the first two sweeps, it starts to gyrate in a circular motion and the contestants have to choose whether to duck or jump
- King of the Mountain- Normal king of the mountain
- Sweeper- Normal Sweeper
- King of the Mountain- Normal king of the mountain
- King of the Mountain- Normal king of the mountain
- Mace Sweeper- Normal Sweeper but an extra sweeper added on top held a giant spiked ball contestants had to get hit by
- Gyro Sweeper With Five Fingers- Normal gyro but and extra sweeper was added on top held five fingers that contestants had to jump through
- King of the Mountain- Normal king of the mountain, but you had to have both of the couple in the middle so you could have six people in the middle and no one moving on
- Gyro Sweeper- Normal gyro sweeper
- King of the Mountain- Normal king of the mountain
- Sack Gyro Sweeper- Normal gyro sweeper but contestants had to wear sacks, like in episode two of season one
- Dodgeball King of the Mountain- Normal king of the mountain but contestants were giving dodge balls
- Gyro Crusher- Normal crusher but the bottom sweeper doesn't go up, instead it gyrates
- King of the Mountain- Normal king of the mountain
- Cheese Sweeper- Normal sweeper but at the end of the bar, a wedge of cheese was added
- SEASON THREE
- Overdrive- Top
- Double Cross- Top
- Double Cross- Top
- Overdrive- Top
- Overdrive- Top
- Double Cross- Top
- Double Cross- Top
- Overdrive- Top
- Double Cross- Top
- Overdrive- Top
- Double Cross- Top
- Overdrive- Top
- Double Cross with a Wrecking Ball- A wrecking ball hung above the obstacle and dropped randomly
- Overdrive- Top
- Overdrive- Top
- Double Cross- Top
- Overdrive- Top
- Double Cross- Top
WINTER WIPEOUT
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
- Ski Lift- Top
SPRING WIPEOUT
- Scareousel- Top
- Scareousel- Top
- Scareousel- Top
- Scareousel- Top
- Scareousel- Top
- Scareousel- Top
- Scareousel- Top
SUMMER WIPEOUT
- The Illusionator- Top
- Total Carnage- Top
- Scareousel- Top
- Scareousel- Top
- Total Carnage- Top
- Scareousel- Top
- Scareousel- Top
- Total Carnage- Top
- Total Carnage- Top
- Scareousel- Top
- Total Carnage- Top
- Total Carnage- Top
- Total Carnage- Top
- Total Carnage- Top
- Total Carnage- Top
- Love Machine- Top
"WINTER WIPEOUT DECK THE BALLS CHRISTMAS SPECIAL"
Round Three
The remaining contestants participate in a challenge that varies with each episode.
Season 1 variations included the "Dizzy Dummy"; a cycle of competitive rounds where players are strapped to a spinning cylinder for a short period, before racing across one of two sets of obstacles. The winning player in each round advances to the final round, while the remaining contestants "spin again" and then alternate to the other set of obstacles and a time-based challenge known as the "Dreadmill", which sees contestants run on a giant treadmill with the best 4 times advancing, either highest or lowest depending on the task, tasks include dodging a giant swinging wrecking ball and running to the end while lifting up doors.
- Episode One- Tipsey Tables and Hopping Blocks (Dizzy Dummy)
- Episode Two- Dreadmill With Doors and Tennis Balls (Treadmill)
- Episode Three- Pole Valut and Crazy Beams (Dizzy Dummy)
- Episode Four- Flip Flopper Dreadmill (Treadmill)
- Episode Five- Slippery Snakes and Barrel Jump (Dizzy Dummy)
- Episode Six- Dreadmill Wrecking Ball (Treadmill)
- Episode Seven- Teeter Totters and Floating Block Maze (Dizzy Dummy)
- Episode Eight- Hole in the Wall (Piolet Episode)
- Episode Nine- Dreadmill Construction Area (Treadmill)
SUPERBOLE EPISODE
- Episode One- Fieldgoal, Teeter Totters and Keg Jump (Dizzy Dummy)
Season 2 saw the return of the Dizzy Dummy but now the contestants need to squeeze through an obstacle at the top of a spinning disc before they could go on to the main obstacle. The "Slippery Course", is similarly formatted, but uses a water slide instead of spinning the contestants. The Dreadmill is replaced by "The Rocket" or "bucking bull" which has the contestants ride a mechanical bull dressed up to resemble a rocket. During this round, it was merely an endurance event. The top 4 times move onto the Wipeout Zone.
- Episode One- Slick Slide, Branch in the Face, Bullseye Bouy, and Wet Wall (Slippery Course)
- Episode Two- The Door, Tipsey Tables with Doors, and Barrel Jump (Dizzy Dummy)
- Episode Three- The Rocket With Planets and Meteor Shower (The Rocket)
- Episode Four- Bungee Web, Sack Launch, and Zig Zag Bouy Run (Dizzy Dummy)
- Episode Five- Bungee Web, Teeter Totters, and Crazy Beams and Barrel Jump Combined
- Episode Six- The Rocket With Planets and Astronaught (The Rocket)
- Episode Seven- Slick Slide, Branch in the Face, Bouncy Beam with Sweepers, and Wet Wall with Triangles (Slippery Course)
- Episode Eight- Key Hole, Sweeper Bouy Run, and Rope Swing (Dizzy Dummy)
- Episode Nine- The Bucking Bull (The Rocket)
- Episode Ten- Key Hole, Bouy Run, and Wall Squeeze
- Episode Eleven- The Bucking Bull With Curtains (The Rocket)
- Episode Twelve- Bungee Web, Beam Walk Dodgeball, and Blue Ball Run (Dizzy Dummy)
- Episode Thirteen- Slick Slide, Branch in the Face, Mesh Mush Run, and Slippery Wall With Spinning Triangles
- Episode Fourteen- Bungee Web, Topple Towers (Stacks), and Slippery Snakes
Season 3 uses the "Circular Challenge" a circular, individually run, time based obstacle which circles around a central podium. This course always has a theme such as "One-Ring Circus" (Clowns throw circus objects at the player from the central podium), "Pirate's Revenge" (Pirates throwing cannonballs from the middle), or "Medieval Wipeout" (Knights hurling tomatoes and lettuce from the podium). The top 4 times advance to the Wipeout Zone.
Another round called "Bruiseball" is used in some episodes which has the contestants have to cross 4 obstacles in the shape of a Baseball field. The round is played twice with the first 2 people to reach home-plate in each round advancing to the Wipeout Zone. Also in Season 3 is a challenge which sees contestants run on a spinner from season one's Wipeout Zone, while avoiding sweeper arms. If a contestant is knocked into the water, goes under the sweeper arm, or is knocked behind the red barrel-shaped objects, they would be eliminated. Costumed characters, called "lifeguards", in the middle of the spinner throw items at the contestants based on the theme of the week. Variations of items thrown at the contestants include baggage and boxes on "Unclaimed Baggage" (known for housing John Henson), beach items and wet towels on "Beach Party", stuffed animals, pillows and feathers on "Sleepytime". The round is played in four rounds with the last standing person on the spinner in each round moving on. In addition, there is a ring hanging in the air and whoever grabs the ring wins $1,000.
Season 4 (Winter Wipeout) The third round was called "The 7-Letter Word", which consists of seven platforms that spelled the word, WIPEOUT. The contestants will start at the "W" and the first one to the "T" wins. The letters "W" and "I" features sweeper arms, the "P" puddle to avoid, then bounce off the "E" diving board onto the spinning "O" and jump over the three hurdles on the "U" to get to the "T" platform. Contestants who have wiped out after reaching the "P", the "E", or the "U" may return to those points instead of starting the entire course over. However, only the best 3 times went on, rather than the usual four. In episode 4 (Baby It's Blob Outside), The 7-Letter Word featured a person in a polar bear costume scaring contestants on the "P".
- In episode 5 (Hockey Pucks and Bieber Fever) the "7-Letter Word" was replaced by another obstacle course called the "Wipeout Ice Arena". For three rounds, contestants start out on the "Dizzy Dummy" a spinning contraption, then they move onto springboards that propel the contestants onto the "Spinning Slap Shot", a horizontal spinning platform trying to make it over the "Penalty Box", a vertically rotating platform. After that, contestants try to avoid being checked by the "Knee Sweeper", a rotating set of connecting bars aimed at their knees, then jumping and spinning their way to the finish platform. While crossing the course, contestants will try to advoid giant hockey pucks being thrown at them by two hockey players (one of them being John Henson) and a female skater.
Season 4 (Spring Wipeout) The third round was called the "Not So-O.K. Corral". There are three rounds that start on this western-themed obstacle course. First the contestants take a spin in the classic "Dizzy Dummy". Then they bounce off the diving boards trying to land on the rotating platforms crossing over to the "Crank Shaft". Next is the "Knee Sweeper", then the spinning platform and one final step to the finish platform. All this while advoiding faux horseshoes and moneybags being thrown at them when crossing the course.
- In episode 2 (Ballsy Shows Off His Giblets) the background was a French cafe in which contestants were hit by pies.
- In episode 3 (John Henson, Zombie Hunter) the background was a Roman coliseum called "Wipeout Colosseum", in which contestants were hit by tar (chocolate sauce), foam shields, and stuffed toy lions.
- In episode 4 (The Wizard of Owws) the background was an Arabian Nights theme, complete with a desert sand, toy snakes, and an oasis. The contestants must run the course while avoiding Persian throw-pillows and plush cobras being thrown at them.
- In episode 5 (The Most Dramatic Rose Ceremony) there was a new obstacle called "Super Tramp", where six contetants start out together on trampolines elevated 10 feet (3.0 m) above the water. They have to bounce over a rotating sweeper bar as it travels around, to avoid getting knocked into the cold water below. If they go under the bar, they're out. There will be three rounds and the last person standing at end of each round will move on. (The round was similar to the Season 3 spinner where contestants jump on trampolines avoiding a sweeper arm. The last one standing moves on to the wipeout zone.)
- In episode 6 (Dirty Laundry) "Super Tramp" was renamed "Clean Sweep", which follows the same rules and format, except the 6 trampolines were replaced by 6 regular platforms.
- In episode 7 (Engaged Couples) using episodes 1-4 obstacle, the background was a Wedding chapel theme. The couples must run the course while avoiding pieces of cake and frosting thrown by a couple dressed in each other's clothes (groom in a gown, bride in a tuxedo), and John Henson dressed as the priest.
Season 4 (Summer Wipeout) features the "Wipeout Playset" where each contestant starts off with a ride on the swing set where they have to hurl themselves to the spining plafrom in the center. Then they have to make it around the "sweeper stops" by riding the sweeper arm to the next stop and finally making it through the "chutes and splatters" by timing their slide (just like a second half of the point break in the spring Wipeout zone) to not get hit by the windwill on their way down to the finish platform, where winners of each 3 rounds move to the Wipeout zone.
- In episode 3 (Let's Make A Wipeout) the "Dive Bar" was featured, contestants must stay on their own platform while jumping over a giant snorkel as it rotates around the platforms.
- In episode 6 (All Stars) the obstacle "Jump the Shark" was featured. Six contestants begin on elevated platforms 10 feet (3.0 m) above the water as a giant Great White sweeper arm circles around. They need to jump the shark as the bar goes higher and higher without ducking underneath.
- In episode 7 of Summer Wipeout (You're All Acting Like Babies!), the obstacle "Wipeout Sushi Bar" was featured. Six contestants start out on 10-foot (3.0 m) high platforms above the water. They must jump over the rotating salmon sushi roll sweeper bar to advoid getting knocked into the sake (water) below.
- In episode 8 of Summer Wipeout (Boss and Employee), the obstacle "Wipeout 500" race track was featured. There are 2 heats: first contestants must make it past two yellow "street sweeps" (roatating sweeper arms), then they have to cross the rotating "spinner change" (spinning platform), then they have to motor down to the "spinning straightaways" (street platforms) en route to the checkered flag finish line platform all while being pegged by tires and checkered flags by the pit crew.
- In Episode 10 of Summer Wipeout (Is That a Potato in Your Sack or Are You Just Happy to Wipeout?), the obstacle is called "Sweeper Sack" where contestants start out on platforms high above the water wearing potato sacks all while trying to avoid the rotating sweeper bar for three rounds.
- In Episode 11 of Summer Wipeout (Ballsy's Playground), the obstacle "Detour" is featured where the Wipeout crew are dressed as a old retirement couple that took a detour to "Ballsy's National Forest" on their RV trip. It' exactly the same as Wipeout 500 only the crew throws pillows and sleeping bags at the contestants as they make their way through the course.
- In Episode 12 of Summer Wipeout (Contestants Are Dropping Like Flies), the obstacle "Wipeout Playset" is featured. There are three rounds: contestants start off on a slide ride launching themselves on a spinning platform below. Then they have to make it across three rotating sweeper arms at different speeds to the spring board platform, jumping through the spinning foam blades of a windmill to get to the finish platform.
Season 4 (Summer Wipeout) continues with the Wipeout theme obstacles where each contestant starts off with a ride on the spinner where they have to get across an obstacle course filled with different types of rotating platforms on their way down to the finish platform, where winners of each 3 rounds move to the Wipeout zone.
- In Episode 16 of Summer Wipeout (Blind Date 2.0: This Could Get Ugly), the obstacle "Wipeout Disco" is featured. There are three rounds: Couples start off by "staying alive" by jumping off spring boards into the rotating "brick house" platform. Then they got to be pass the "bouncer" (bouncing platform). Next they have to get into the club pass the rotating "crank shaft" while they beat around the "knee sweeper". Then boogie over to the "turn table" spinning platform to the finish line, all while the Wipeout dancers throw faux disco balls and sponge vinyl records at them.
- This episode also featured another 3rd round obstacle called the "Singles Bar", where couples stand on platforms 10 feet (3.0 m) above the water. They have to jump over the raising sweeper bar as it tries to knock them back into the "sea of love". The last one standing wins the round but has to wait for their date to also win a round so they can go on to the Wipeout Zone.
Season 5 (Winter Wipeout) An obstacle called "The Cold Hearted Snake." Six contestants must cross the two snow sweepers. Then Climb up Plummet Summet and slide down the snakes back. Cross the shivering timbers and land on the snowball. Jump from the snowball onto the finish platform. Out of the six contestants only three will advance to the Wipeout Zone.
- In Winter Wipeout's Deck the Balls Christmas special they do the Cold Hearted Snake.
The Wipeout Zone
At night, and with a more serious tone than the previous rounds, the final four or three contestants play separately on a large obstacle course inside the studio called the Wipeout Zone, each attempting to finish the course in the fastest time, much like the first round. Though slight variations are used in each episode, contestants begin by either sliding down a water ramp or being launched by a giant catapult into the course, swimming to the first obstacle. Obstacles have varied between episodes, but the course contains several obstacles that must be traversed in order to reach the finishing platform. Some obstacles can be skipped for a time penalty, but the last obstacle(s) has to be completed in order to reach the finishing spot. The maximum time for any contestant in the Wipeout Zone is 20 minutes. The player with the fastest time on the course is declared the "champion" of the episode and is awarded the show's grand prize of $50,000.
- 1. Killer Surf: A large water ramp at a 45° angle, on which contestants control their launch into the Wipeout Zone.
- 2. Triple Threat: Three Triangles that can rotate if not crossed quick enough. It's AKA "The Rotating Triangles".
- 3. The Spinner: Rotating platform which contestants must jump on, and then onto a platform on the other side. The Spinner is covered in padded barricades to increase difficulty of jumping on.
- 4. Blast Off: A narrow plank which must be crossed. Icy, cold ater cannons will be sprayed onto the contestants.
- 1. Killer Surf: A large water ramp at a 45° angle, on which contestants control their launch into the Wipeout Zone.
- 2. Barrel Roll: A narrow ramp which contestants must run up, while avoiding oncoming barrels.
- 3. Climbing Wall: A wall above a narrow ledge which contestants must cross using handles on the wall. Sometimes a rope is present instead of handles, or water pours down the wall.
- 4. The Spinner: Rotating platform which contestants must jump on, and then onto a platform on the other side. The Spinner is covered in padded barricades to increase difficulty of jumping on.
- 5. Launch Pads: Four trampolines which must be crossed to reach the finish spot.
- 1. Catapult: Large catapult that launches contestants toward the first obstacle.
- 2. Gears of Doom: Three large, rotating gears that must be traversed. A time penalty allowing the contestant to skip the obstacle may be taken, after at least one failed attempt.
- 3. Scary-Go-Round: Rotating platform with two sweeper arms moving in the opposite direction that the contestant leaps onto, and climbs to the top of a staircase in the middle of the obstacle. The contestant edges out onto the larger sweeper arm and leaps onto a platform.
- 4. Gauntlet: Consisting of the Piston Punch, three pistons that punch out into the walkway. The contestant must cross without getting punched into the water, the Blades of Fury, two sets of windmills which contestants have to jump through. If they time it wrong, the windmill knocks them off into the water, and the Drop Bridge, a narrow beam that suddenly drops when the contestant reaches the end. If they hang on, they can climb up to the finish spot.
- 1. Aqua Launch: A revamped Killer Surf, known as the Aqua Launch, in which the contestant must slide down a ramp and control their launch into the Wipeout Zone. Season two's edition features additional water rapids and a bump.
- 2. Raging Rapids: Ramp with water flowing down, which the contestant must climb. Ten seconds into the obstacle, a 1,000-US-gallon (3,800 L) tidal wave gushes down for a few seconds. This tidal wave has varied during the series, being either water, mud or drink.
- 3. Climbing Wall: A wall above a narrow ledge which contestants must cross using handles on the wall. Season two always featured just a climbing wall with no water, but the ledge is sloped downward, increasing difficulty.
- 4. Crazy Sweeper: Contestants run along a zigzag walkway and then five pedestals while being chased by sweeper arms featuring large objects on them. After the last pedestal the contestant must leap to a platform.
- 5. Turntables: Three turntables with varying obstacles on them that the contestant must jump on, then off. When a contestant stands up with two feet planted on the last turntable or the finish spot, the clock is stopped.
- 1. Catapult: Large catapult that launches contestants toward the first obstacle.
- 2. Spin Cycle: A huge, thirty foot circular tall washing machine which the contestant must enter on one side, then exit at the other onto a narrow platform. Some of the competitors just gave up when in this obstacle.
- 3. Triple Threat: Three sweeper trees in a row that contestant must cross upon while avoiding the sweeper arms.
- 4. Rib Rage: Rack of 10-foot-high (3.0 m) ribs which jut out at the bottom, creating a sort of walkway which the contestant must cross. The ribs drop out from under the contestant as they run. The contestants can only do this obstacle once.
- 5. Gauntlet: Consisting of the Spiked Whackers, two flapping panels with spikes on them that flap into the walkway and the contestant must avoid. The flaps are fired as they try to cross it for the first time, although John A. and John H. avoid saying it, after the first attempt, however, the flaps fire in a sequence the contestant can time their jump with, and Arms and Dangerous, a narrow walkway with spinning arms that are right in the running path of the contestant. The contestant must time their run past each arm carefully to avoid being knocked into the water. If the contestant crosses then they have one more small jump to the finish spot.
- 1. Dreadmill Launch: A forward moving treadmill the contestant must run along and jump off the end landing on a giant sloped trampoline before landing in the water.
- 2. Gutbusters: A series of platforms at varying heights which move up and down as the player tries to traverse them.
- 3. Sinistairs: A spiral staircase on the outside of a rotating tower with sweeper arms to knock the contestant off the stairs.
- 4. Gauntlet: Consisting of the Crank Shaft, a narrow platform next to a rotating crankshaft shaped beam, contestants must time their moves carefully to avoid the beam, the Blades of Fury, two sets of windmills which contestants have to jump through. If they time it wrong, the windmill knocks them off into the water, and the Beater-Totter, a hydraulic see-saw which moves about as the contestant tries to cross it and land on the finish spot.
- Season 4A - Winter Wipeout
- 1. Bobsled Blastoff: A mechanical bobsled that launches the contestant out the end of a tunnel into the water below.
- 2. Icy Stairway From Hell: An arc of stairs that are lifted up and down from their sides.
- 3. Frostbite: Two slowly rotating platforms with four teethed sweeper arms moving in the opposite direction of the contestant.
- 4. Sinister Snowflakes: Two rotating rigs with 7 spokes that the contestant must cross to finish the course.
- Season 4B.1 - Spring Wipeout
- 1. Springshot: A mechanical spring that blasts the contestant through the air into the water below.
- 2. Over and Out: Two giant rotating roadblock platforms the contestant must cross.
- 3. Point Break: A a staircase platform made up of two parts. First the contestant must climb to the peak on the slippery staircase with flying paint, trying to hold out when gallons of water splash down on them. Then they have to time a steep slide onto a platform below.
- 4. Coin Toss: Contestants must balance their way across spinning coin-like platforms that will try to flip them into the water.
- Season 4B.2 - Summer Wipeout (and some Spring Wipeout episodes)
- 1. Chair-borne: The contestants are launched from a chair into the water.
- 2. Over and Out: Two giant rotating roadblock platforms the contestant must cross.
- 3. Point Break: A a staircase platform made up of two parts. First the contestant must climb to the peak on the slippery staircase with flying paint, trying to hold out when gallons of water splash down on them. Then they have to time a steep slide onto a platform below.
- 4. Coin Toss: Contestants must balance their way across spinning coin-like platforms that will try to flip them into the water.
- Season 4C - Summer Wipeout
- 1. The Towering Flume of Doom: A towering seven-story plunge down a seventy foot tall water slide which launches contestants into the next obstacle.
- 2. Iron Maizen: A giant rotating maze. Contestants must enter one side of the maze, climb through to the other side and jump to the next platform to exit, all while battling gravity, momentum, and speed of the rotating maze.
- 3. Axle of Evil: A three-pronged disk at the end of an arm twists around whilst the whole arm rotates in a circle. Contestants must use the each peg to support themselves as they are carried around to cross the next platform.
- 4. The Great Wall of Fall: A fifty foot long wall containing of several cylindrical pistons which randomly retract into the side. Contestants must make their way along the moving pistons to the finish platform.
- Season 5A - Winter Wipeout
- 1. Killer Luge: A steep slide which launches contestants into the Wipeout Zone.
- 2. Sicodelic Snowflake: A huge vertically spinning circle with cyclinder pegs on it. In the middle there is a button. When contestants hit the button the exit platform will drop. They only tag the center button once.
- 3. Frozen Fury: Elevated platforms in a semicircle that contestants must cross avoiding the sweepers.
- 4. Iced Over: Three vertically spinning diamonds. Contestants must cross them to get to the finish platform,